AI Insights · Timothy · July 2024
Top 5 Historical Games on Android in Belgium: Q2 2024 Performance
Examining the performance of the top five historical games on Android in Belgium during Q2 2024, focusing on downloads, revenue, and active user trends.
In Q2 2024, the top five historical games on the Android platform in Belgium showcased varied performance across downloads, revenue, and weekly active users. Here’s a detailed look at each game’s performance, based on data from Sensor Tower.
Royal Match
Throughout the quarter, Royal Match saw its revenue fluctuate, starting at around $21K in early April and peaking at approximately $26.6K towards the end of May. Downloads followed a similar pattern, with a notable peak of around 7.8K in the week of June 10. Weekly active users started at about 63.9K at the beginning of April and reached a high of roughly 74.7K in early June before settling at around 65.4K by the end of the quarter.
June's Journey: Hidden Objects
June's Journey: Hidden Objects experienced a consistent revenue stream, maintaining around $10K weekly with slight variations. Downloads were relatively low but stable, with figures hovering between 300 and 900 throughout the quarter. Weekly active users started at approximately 14.7K and ended at around 13K, with minor fluctuations in between.
Rise of Kingdoms: Lost Crusade
Revenue for Rise of Kingdoms: Lost Crusade showed a downward trend initially but recovered to reach around $7.8K in mid-June. Downloads remained steady, generally between 400 and 700 per week. Weekly active users ranged from about 4.2K to 4.9K, showing minor dips and rises throughout the quarter.
Guns of Glory: Lost Island
Guns of Glory: Lost Island's revenue fluctuated, starting at around $6.8K and reaching a high of roughly $6.5K by the end of May. Downloads were minimal, with weekly numbers ranging between 70 and 160. Weekly active users began the quarter at approximately 609 and saw a decline to around 508 by late June.
King's Choice
King's Choice maintained a steady revenue, averaging around $5.8K to $6.3K throughout the quarter. Downloads slightly declined from about 450 at the beginning of April to around 300 by late June. Weekly active users showed a gradual decrease from approximately 2.4K to 2.1K over the same period.
For more detailed insights into the performance of these apps, visit Sensor Tower.